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* Urban Terror Level * 
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Title			: Streets of Terror
Filename		: ut_streets.bsp
Author			: Carl-Magnus "NRGizeR" Bjrkell
Date			: 02.05.2001
E-mail address		: nrgizer@planetquake.com
Homepage URL		: www.urbanterror.net, www.the6thfloor.com


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* Level Description *
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This map is a standard urban map, with all the dark sniping spots, alleys, 
streets, and rooftops that people playing urban maps for action games have 
become used to. The map contains 9 buildings of various kinds and a park for 
those nice sunday afternoons, but remember to keep an eye out for bad men 
lurking in the bushes.

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Single Player		: .aas included (Bot navigation file)
Gamemodes		: FFA, TP DM, TP Survivor, Assassins, CAH
Suggested player load	: 2 to 16

New Textures		: Yes
New Sounds		: Yes


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* Construction *
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Map Base		: streets2.bsp
Prefabs used		: Only my own
Mapobjects used		: Trafficlight by Meaty
			  Trashcan by Meaty
Editor used		: Q3Radiant 202
Other utilities used	: Paint Shop Pro 6.0, WaveLab 2.0, Urban Terror bsp.exe,
			  GenSurf, Portal Viewer.

Known Bugs		: nope

Compile machine		: Celeron II 600@820, 256MB RAM

BSP time		: 21s
VIS time		: 2h 36min 45s
RAD time		: 29min 14s

Total Brushes		: 2676
DM spawns		: 16
TP spawns		: 144 (9 groups)
CAH capturepoints	: 8
Locations		: 38


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* OTHER LEVELS BY THE AUTHOR *
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: The Bath - ut_swim.bsp
: Crown Hotel - hotel.bsp
: Sands of Conflict - ut_sands.bsp


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* CREDITS *
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id Software 		: For making a great series of FPS games, and creating
			  a kickass engine in Quake 3 Arena.

		Everyone from Silicon Ice Developement!!


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.