*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2.00 - Thu Jan 17 09:04:23 2002"
*SCENE {
	*SCENE_FILENAME "Tracer_01.max"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.00000	0.00000	0.00000
	*SCENE_AMBIENT_STATIC 0.98823	0.98823	0.98823
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "Tracer"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.58824	0.58824	0.58824
		*MATERIAL_DIFFUSE 0.58824	0.58824	0.58824
		*MATERIAL_SPECULAR 0.90000	0.90000	0.90000
		*MATERIAL_SHINE 0.00000
		*MATERIAL_SHINESTRENGTH 0.00000
		*MATERIAL_TRANSPARENCY 0.00000
		*MATERIAL_WIRESIZE 1.00000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.00000
		*MATERIAL_SELFILLUM 0.00000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map #1"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.00000
			*BITMAP "E:\Project\MacArthur\Special_Effects\Tracer\Texture\Tracer.dds"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.00000
			*UVW_V_OFFSET 0.00000
			*UVW_U_TILING 1.00000
			*UVW_V_TILING 1.00000
			*UVW_ANGLE 0.00000
			*UVW_BLUR 1.00000
			*UVW_BLUR_OFFSET 0.00000
			*UVW_NOUSE_AMT 1.00000
			*UVW_NOISE_SIZE 1.00000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.00000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Laser"
	*NODE_TM {
		*NODE_NAME "Laser"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.00000	0.00000	0.00000
		*TM_ROW1 0.00000	0.00000	1.00000
		*TM_ROW2 0.00000	-1.00000	0.00000
		*TM_ROW3 0.00000	0.00000	0.00000
		*TM_POS 0.00000	0.00000	0.00000
		*TM_ROTAXIS -1.00000	0.00000	0.00000
		*TM_ROTANGLE 1.57080
		*TM_SCALE 1.00000	1.00000	1.00000
		*TM_SCALEAXIS 0.00000	0.00000	0.00000
		*TM_SCALEAXISANG 0.00000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-0.50000	0.50000	-0.50000
			*MESH_VERTEX    1	0.50000	0.50000	-0.50000
			*MESH_VERTEX    2	-0.50000	0.50000	0.50000
			*MESH_VERTEX    3	0.50000	0.50000	0.50000
			*MESH_VERTEX    4	-0.50000	-0.50000	-0.50000
			*MESH_VERTEX    5	0.50000	-0.50000	-0.50000
			*MESH_VERTEX    6	-0.50000	-0.50000	0.50000
			*MESH_VERTEX    7	0.50000	-0.50000	0.50000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 12
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.00000	0.00000	0.00000
			*MESH_TVERT 1	1.00000	0.00000	0.00000
			*MESH_TVERT 2	0.00000	1.00000	0.00000
			*MESH_TVERT 3	1.00000	1.00000	0.00000
			*MESH_TVERT 4	0.00000	0.00000	0.00000
			*MESH_TVERT 5	1.00000	0.00000	0.00000
			*MESH_TVERT 6	0.00000	1.00000	0.00000
			*MESH_TVERT 7	1.00000	1.00000	0.00000
			*MESH_TVERT 8	0.00000	0.00000	0.00000
			*MESH_TVERT 9	1.00000	0.00000	0.00000
			*MESH_TVERT 10	0.00000	1.00000	0.00000
			*MESH_TVERT 11	1.00000	1.00000	0.00000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	9	11	10
			*MESH_TFACE 1	10	8	9
			*MESH_TFACE 2	8	9	11
			*MESH_TFACE 3	11	10	8
			*MESH_TFACE 4	4	5	7
			*MESH_TFACE 5	7	6	4
			*MESH_TFACE 6	0	1	3
			*MESH_TFACE 7	3	2	0
			*MESH_TFACE 8	4	5	7
			*MESH_TFACE 9	7	6	4
			*MESH_TFACE 10	0	1	3
			*MESH_TFACE 11	3	2	0
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.00000	0.00000	-1.00000
				*MESH_VERTEXNORMAL 0	-0.33333	-0.66667	-0.66667
				*MESH_VERTEXNORMAL 2	-0.81650	0.40825	-0.40825
				*MESH_VERTEXNORMAL 3	0.33333	0.66667	-0.66667
			*MESH_FACENORMAL 1	0.00000	0.00000	-1.00000
				*MESH_VERTEXNORMAL 3	0.33333	0.66667	-0.66667
				*MESH_VERTEXNORMAL 1	0.81650	-0.40825	-0.40825
				*MESH_VERTEXNORMAL 0	-0.33333	-0.66667	-0.66667
			*MESH_FACENORMAL 2	0.00000	0.00000	1.00000
				*MESH_VERTEXNORMAL 4	-0.66667	-0.33333	0.66667
				*MESH_VERTEXNORMAL 5	0.40825	-0.81650	0.40825
				*MESH_VERTEXNORMAL 7	0.66667	0.33333	0.66667
			*MESH_FACENORMAL 3	0.00000	0.00000	1.00000
				*MESH_VERTEXNORMAL 7	0.66667	0.33333	0.66667
				*MESH_VERTEXNORMAL 6	-0.40825	0.81650	0.40825
				*MESH_VERTEXNORMAL 4	-0.66667	-0.33333	0.66667
			*MESH_FACENORMAL 4	0.00000	-1.00000	0.00000
				*MESH_VERTEXNORMAL 0	-0.33333	-0.66667	-0.66667
				*MESH_VERTEXNORMAL 1	0.81650	-0.40825	-0.40825
				*MESH_VERTEXNORMAL 5	0.40825	-0.81650	0.40825
			*MESH_FACENORMAL 5	0.00000	-1.00000	0.00000
				*MESH_VERTEXNORMAL 5	0.40825	-0.81650	0.40825
				*MESH_VERTEXNORMAL 4	-0.66667	-0.33333	0.66667
				*MESH_VERTEXNORMAL 0	-0.33333	-0.66667	-0.66667
			*MESH_FACENORMAL 6	1.00000	0.00000	0.00000
				*MESH_VERTEXNORMAL 1	0.81650	-0.40825	-0.40825
				*MESH_VERTEXNORMAL 3	0.33333	0.66667	-0.66667
				*MESH_VERTEXNORMAL 7	0.66667	0.33333	0.66667
			*MESH_FACENORMAL 7	1.00000	0.00000	0.00000
				*MESH_VERTEXNORMAL 7	0.66667	0.33333	0.66667
				*MESH_VERTEXNORMAL 5	0.40825	-0.81650	0.40825
				*MESH_VERTEXNORMAL 1	0.81650	-0.40825	-0.40825
			*MESH_FACENORMAL 8	0.00000	1.00000	0.00000
				*MESH_VERTEXNORMAL 3	0.33333	0.66667	-0.66667
				*MESH_VERTEXNORMAL 2	-0.81650	0.40825	-0.40825
				*MESH_VERTEXNORMAL 6	-0.40825	0.81650	0.40825
			*MESH_FACENORMAL 9	0.00000	1.00000	0.00000
				*MESH_VERTEXNORMAL 6	-0.40825	0.81650	0.40825
				*MESH_VERTEXNORMAL 7	0.66667	0.33333	0.66667
				*MESH_VERTEXNORMAL 3	0.33333	0.66667	-0.66667
			*MESH_FACENORMAL 10	-1.00000	0.00000	0.00000
				*MESH_VERTEXNORMAL 2	-0.81650	0.40825	-0.40825
				*MESH_VERTEXNORMAL 0	-0.33333	-0.66667	-0.66667
				*MESH_VERTEXNORMAL 4	-0.66667	-0.33333	0.66667
			*MESH_FACENORMAL 11	-1.00000	0.00000	0.00000
				*MESH_VERTEXNORMAL 4	-0.66667	-0.33333	0.66667
				*MESH_VERTEXNORMAL 6	-0.40825	0.81650	0.40825
				*MESH_VERTEXNORMAL 2	-0.81650	0.40825	-0.40825
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
